

While a number of the concepts introduced during early development were interesting, they didn’t make for engaging gameplay or an easy to understand character progression. I was initially interested in a shared world ARPG experience but after having spent limited time in the Alpha and Beta I think that the team ultimately made the right decision. During development, the team shifted gears due to feedback focusing instead on creating Torchlight III which would have more of a traditional character level progression and linear storyline. Style points for a giant 2H greatsword.Torchlight III by Echtra Games originally began development as Torchlight Frontiers and was meant to be a shared world F2P ARPG. Weapon = whatever best 2H weapon you have. Shoulder, legs, boots skittering (40% chance explosion on kill and -50% damage for 30 sec on E) I’m using bane.Ĭhest, helmet and gloves musket (+2 precision, +2 adventurer, 2 ghost archers on E) But nice taunt and bonus damage.īane or electrode seem to be the best choices. Loyal shasta : A sharpshooter’s best friend.

I don’t use it because I dislike the casting animation.Ĭurse of pipi : Not sure about that one, not really needed in current state of the game. Sacrifice to goose: Great damage amplification. With the rifle you get gunners that are nice. Late game goblins die instantly but T10 hobgoblins are pretty good for aggro. Scatter shot: Best burst for sharpshooter. Firing animation becomes longer the farther the target. 30% more damage to precision skills and ammo.Įxplosive arrow : Decent damage. Removes cooldown for adventurer’s skills. Heard of some people using it with rizzi for cc. Replace weapon every other level to keep dishing out enough damage.Ĭraft a relic at fort as soon as possible.Īn explanation map by Darko#2938 for all those Miasma Questions: Get yourself some legendary armor for your class (can be low level) and stick to it. To make sure you do not get stuck with lifebound gear here is a trick. These portals are a great way to get good gear because it will be 100% lifebound = 20% bonus stats always. This means that you can grind until 60 using those. Phase beasts upon being killed open a portal to mapworks of a level of your character +1. You can grind sadista (act 2 last boss until level 38) and the boss right before until level 36 for XP.Īfterward your only option is to farm phasebeasts or just wait for act 3. This will keep the bonus stats but remove the lifebound effect.īy the end of Act 2 you should be around level 30.

To prevent that from happening you need to use a scroll of unbinding on it (consumable = drop from boss). Lifebound : Items that are lifebound will have 20% better stats but will drop upon death. (This does not count toward set bonuses). To improve the selection of bonus dismantle legendary items with the bonus you want at the enchanter’s altar. Relic skills will be seen if you have a relic. To unlock a new pet skill simply catch a new pet with said skill. Any pet you have can equip 4 skills (1 aura only). To get a respect point you need to use a respectacle (drop from boss). To remove a placed skill point your only option is to unlearn it (1 respect point per) at the specialised station in your fort. There are items and set items that increase the level of certain skills for as long as you wear it. Skills : Every level up you get a skill point (60 max). Ressources : stuff you gather / loot from enemies. Potions : 20 max, Q to use it, cooldown between usesĬonsumables : Recipes, lifebound scrolls, respectacles. You can send your pet to sell gear for you in town (comes back after 2 min in wild, 10 seconds in fort, or instant if you go to char select / leave the game) Pet : Same as your bag but carried by your pet, use X to send to bag Item section: What you have in your bag, use X to send to pet Shift : stops motion (to cast skills with left click) i usually rebind it to #Įscape : useful to go to character select especially S : Open skill menu, 2 large skill trees per class Your avatar in multiplayer is tied to the lowest difficulty you played a character on.
